100% free to play browser based game.
Orcs and Humans Home Page

Patch Notes
0.10.1 (20.01.26 (ALPHA)) - 15:47 | 20/01/2026

UPDATED & NEW FEATURES

v0.10.1


Banking System

The banking system, was introduced in the last patch, however we have made some further adjustments to the system, that allows for better control.

We have introduced a "tax" system for when you withdraw your funds, we felt that we needed some sort of "penalty" for using the system otherwise it would easily get abused. The system imposes a base rate and a maximum rate, this is scalable and can fluctuate as the game progresses.

On the bank home page you will see "Total Tax Collected", this is a system that will be used to work out how well the economy is going, the more times you withdraw from your bank, is a basic showing of how much is being used and can use this to help scale when new items need to be added in, this is more for when the game comes out of Alpha but its there.


Foraging & Gathering

The foraging and gathering system has been updated to allow further refinement of the items that can or can not be obtained and their amounts adjusted based on method gathered.


UI & Debug Text

We have started the process of streamlining certain parts of the game, and removing some of the debug text that we believe isn't needed at this time

Stability & Maintenance Tweaks

We have added in a lot of behind the scenes tweaks to make the game more secure, hopefully more responsive, and easier to manage when the game is running. This will help make quick adjustments if needed.

------=:|PLANNED FOR NEXT VERSION|:=------

v0.10.2


Crafting

Crafting will get a massive overhaul, at the moment it is pretty much just a coin flip based on RNG, we are planning on shifting this to stat and skill based results.

We are also "borrowing" another mechanic from our favourite MMORPG - where a lot of the crafting and gathering mechanics have come from - which is elemental affinity crafting. (See below)

Elemntal Affinity

Each day, the server will tell you what elements are being blessed that day (Fire, Ice, Water, Wind, Thunder, Earth, Light or Dark) and if your crafting dicipline follows that affinity, you will get a boost to your crafting luck, however if you are the opposite you will get a debuff to your crafting luck.

Don't fret, we are also planning on introducing:

Timed Items

These are items that you can consume that can give you a temporary boost to some of your abilities for a certain amount of time, some new potions we are planning are "Elemental Wards" these will allow you to negate the effects of the opposite element, or boost it further, for a limited time while you craft, increasing your chances of successful crafts.

Ultimatly we believe that this will add a whole new approach to the game, we will need some extensive testing when these features go live amd we plan to have them live within the next couple of weeks.

< PREV   1 ...2 NEXT >