100% free to play browser based game.
Orcs and Humans Home Page

Patch Notes
0.10.0.11.06.23 (ALPHA) - 10:11 | 11/06/2023

Welcome to the first official patch notes for Orcs and Humans v0.10.0 (Alpha). Here we will tell you about what has been added, removed or changed since the last update.

Now although this is the first patch notes of this kind, this game has been in development for a very long time and this version is a complete re-write of the whole game core, so all previous versions patch notes are now redundant.

NEW FEATURES

Character Development
We have added a lot of changes to the way you develop your characters in this build, previously you "bought" stats with gold that increased with level, however this caused players who got lucky to develop way faster than they really should and became unfair to new players as Gold was the primary resource in the game.

We have changed this now to be an Attribute buy system, you will be given points to spend throughout the game play (mostly from levelling) but there will be other ways to gain attributes. This means that each player is given the same opportunities to progress through the game as everyone else and the ability to explore different types of builds.


Reworked inventory system
We have smoothed out the inventory system in the game, we have removed the "inventory caps" they just wouldn't work in this version with the amount of new items that the game has to offer.
It is also possible to sell items directly from your inventory and /or set items onto the market.


Crafting Classes
We have added a simple crafting system to the game, we have 8 crafting diciplines.
  • Blacksmith
  • Armourer
  • Alchemist
  • Culinarian
  • Goldsmith
  • Carpenter
  • Weaver
  • Tanner
Each one having their own recipies that may require additional crafting diciplines to complete. You can take 3 of these diciplines for yourself, but you are free to change your mind (you will reset to level 1 if you take a 4th class) - We may allow you to increase the amount of crafting diciplines later



Gathering classes
To go with the crafters we have added in 3 jobs for gathering certain materials, some materials can only be gathered. (although you may be able to buy them from the markets - see below)
  • Miner
  • Botanist
  • Fisherman
  • Hunter
You can only select 1 of these jobs, and they work in the same way as "look for work" (see below), you set off for a set amount of time looking for a selected item. Your results will vary, you may be lucky enough to find a huge amount, or unlucky and not find anything.


**There is a lot of "mismatched" text within the gathering system as a lot of it is "copy and pasted" so please give no attention to when it says "you have broken a lot of rocks" when you have selected fisher or another class, This will be addressed as we approach a final build of sorts.

Working
As before you can set your character off to work for a set period of time, you will be rewarded gold for your performance but you will not be able to do anything else while you are working.

** All forms of "working" will leave your character vulnerable for the duration, you won't be able to do anything else until it has been completed **

Equipment and Slots
Finally I have added in proper slots to the equipment this will help aid in character progression, as I want items and equipment to play a bigger part in this game than before. So seeing exactly is where and what it is doing is important.

Messaging System
To help aid in character communication we have smoothed out the messaging system (one of the first features I developed when I first started this project - random fact) It will show you how many new messages are in your inbox, and you will be able to see all the messages in one place, or if you like it a bit more organised each message will be given its own individual boxes, so you can easily find old ones. - please note however messages may be automatically deleted after a while. (this feature has not been added in yet)

Raids
By performing raids daily (by default you get 1 hours worth per day) you gain the chance of obtaining gold and experience points. This is your primary source of developing your character. While on a raid you can not perform any other tasks until it is completed.

The Town
This is an important place in the game, you can go to the various stores here, and buy items and equipment (the quantity the store holds and the prices they charge varies from day to day). This is also where you can pick up a crafting class. Here you will also find:
  • The Markets
    This is the place where you can buy and sell items you gathered or even crafted to other players, Item prices are set by the players and you can decide which one to buy.
    You can also change any of your listings you have up for sale, and claim any gold that the markets are holding on for you.


Hunt!
The real meat and gravy of the game, this is where you will be able to battle it out with other players, climb your way to the top of the leader boards, you get a chance to steal the oppositions gold if you win. This isn't fully complete, the game will allow you to battle but it will not log any wins or losses, its just an idea of how the system works.


PLANNED FEATURES
Obviously there are a lot of features planned, but this is more about what is being developed for the next patch, that you should be able to play soon.

High Scores
This is where you will be able to see the rankings of all the other players on the server, this also acts as a player search function allowing you to find friends (or future foes?) to send messages, compare stats, or even challenge to a fight! (only if they are the opposite race mind - this is a battle between the 2 factions remember)



KNOWN BUGS AND ISSUES
Registration Problems
Because of ever changing web standards, the script I originally made that will email you a registration code doesn't work as expected. So as a work around we have just created a bypass - you get shown the code that you should "copy and paste" ready for the next page. Please note there is no other way to obtain this code at this time, so if you haven't copied the code, you won't be able to continue with registration.

Debug text everywhere!
This is a very, very ALPHA build of this game, and the debug text is there so I can see what is going on behind the scenes. I will be removing the text from sections where I feel the game is mostly complete. Please note that these debug values should not be used to attempt to manipulate the gameplay in any way shape or form.

There are probably a lot more that I haven't found yet, but when I find them and fix them or am aware of them I will post here.

< PREV  NEXT >